{"id":2306,"date":"2019-07-25T14:55:33","date_gmt":"2019-07-25T11:55:33","guid":{"rendered":"https:\/\/cloudfresh.com\/?p=2306"},"modified":"2026-04-27T16:39:37","modified_gmt":"2026-04-27T13:39:37","slug":"game-insight-multiplayer-game-performance-improvement","status":"publish","type":"post","link":"https:\/\/cloudfresh.com\/cs\/blog\/game-insight-zlepseni-vykonu-her-pro-vice-hracu\/","title":{"rendered":"Game Insight: Zlep\u0161en\u00ed v\u00fdkonu her pro v\u00edce hr\u00e1\u010d\u016f"},"content":{"rendered":"<p><\/p>\n<p style=\"text-align: center;\"><em>Game Insight p\u0159enesl svou glob\u00e1ln\u00ed FPS hru &#8220;Guns of Boom&#8221; na platformu <a href=\"https:\/\/cloudfresh.com\/cs\/produkty\/google-cloud-platform\/\">Google Cloud Platform<\/a>, \u010d\u00edm\u017e zlep\u0161il v\u00fdkon hry, zlep\u0161il zabezpe\u010den\u00ed a optimalizoval n\u00e1klady.<\/em><\/p>\n<p>&nbsp;<\/p>\n<h3>V\u00fdsledky se slu\u017ebou Google Cloud<\/h3>\n<ul>\n<li aria-level=\"1\">Nab\u00edz\u00ed jednoduchou a transparentn\u00ed strukturu fakturace ve v\u00fdpo\u010detn\u00edm modulu s p\u0159\u00edzniv\u00fdmi n\u00e1klady na stabiln\u00ed pou\u017eit\u00ed<\/li>\n<\/ul>\n<ul>\n<li aria-level=\"1\">Poskytuje rychl\u00e9 hran\u00ed s o 5\u201310 % ni\u017e\u0161\u00ed latenc\u00ed na platform\u011b Google Cloud Platform Premium Tier<\/li>\n<li aria-level=\"1\">Zjednodu\u0161uje zabezpe\u010den\u00ed v\u00fdm\u011bny dat mezi regiony bez dal\u0161\u00edch bezpe\u010dnostn\u00edch opat\u0159en\u00ed pomoc\u00ed slu\u017eby Google Cloud VPC<\/li>\n<li aria-level=\"1\">Poskytuje \u00fasporu 15% a\u017e 20% od za\u010d\u00e1tku pr\u00e1ce.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><strong>Google Cloud Platform sni\u017euje provozn\u00ed n\u00e1klady a<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>zlep\u0161uje v\u00fdkon hr\u00e1\u010d\u016f<\/strong><\/p>\n<p>Lid\u00e9 cht\u011bj\u00ed hr\u00e1t spole\u010dn\u011b bez ohledu na to, na jak\u00e9m za\u0159\u00edzen\u00ed hraj\u00ed nebo kde se nach\u00e1zej\u00ed. Zam\u011b\u0159en\u00edm se na inovace a propojov\u00e1n\u00ed hr\u00e1\u010d\u016f po cel\u00e9m sv\u011bt\u011b se Game Insight stal jednou z nejv\u011bt\u0161\u00edch hern\u00edch spole\u010dnost\u00ed na sv\u011bt\u011b. Mezi free-to-play hrami pro mobiln\u00ed za\u0159\u00edzen\u00ed existuje \u0159ada vlajkov\u00fdch her, jako je vesnick\u00e1 stavebn\u00ed hra The Tribez a t\u00fdmov\u00e1 st\u0159\u00edle\u010dka z pohledu prvn\u00ed osoby Guns of Boom, kter\u00e1 byla vyd\u00e1na v roce 2017 a p\u0159il\u00e1kala 50 milion\u016f hr\u00e1\u010d\u016f za rok.<\/p>\n<p style=\"text-align: center;\"><em><strong>&#8220;Abychom mohli poskytovat nejlep\u0161\u00ed odborn\u00e9 znalosti v oblasti online her, pot\u0159ebujeme glob\u00e1ln\u00ed s\u00ed\u0165 s n\u00edzkou latenc\u00ed pro plynul\u00e9 hran\u00ed a rychlou odezvu mezi klientem a serverem. To pom\u00e1h\u00e1 udr\u017eovat kvalitu hry pro hr\u00e1\u010de, a\u0165 jsou kdekoli. To je \u017eivotn\u011b d\u016fle\u017eit\u00e9 pro na\u0161i esportovou iniciativu, kter\u00e1 se roz\u0161\u00ed\u0159ila do Latinsk\u00e9 Ameriky a Asie.&#8221;<\/strong><\/em><\/p>\n<p style=\"text-align: center;\"><em><strong>\u2014 Ethan Clark, viceprezident pro strategick\u00e1 partnerstv\u00ed, Game Insight<\/strong><\/em><\/p>\n<p><img decoding=\"async\" class=\"wp-image-7897 aligncenter\" src=\"https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-1.png\" alt=\"\" width=\"1034\" height=\"627\" srcset=\"https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-1.png 1256w, https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-1-300x182.png 300w, https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-1-768x466.png 768w, https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-1-1024x621.png 1024w, https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-1-600x364.png 600w\" sizes=\"(max-width: 1034px) 100vw, 1034px\" \/><\/p>\n<p>&#8220;V na\u0161em portfoliu her je n\u011bco pro hr\u00e1\u010de v\u0161ech demografick\u00fdch skupin,&#8221; vysv\u011btluje Ethan Clark, viceprezident pro strategick\u00e1 partnerstv\u00ed ve spole\u010dnosti Game Insight. &#8220;Bohat\u00fd online multiplayerov\u00fd z\u00e1\u017eitek spojuje ka\u017edou z na\u0161ich her: a\u0165 u\u017e je to nov\u00e1 klanov\u00e1 funkce v Tribez nebo bitvy mezi hr\u00e1\u010di v Guns of Boom. P\u0159ipojen\u00ed hr\u00e1\u010d\u016f z r\u016fzn\u00fdch region\u016f ke spole\u010dn\u00fdm z\u00e1pas\u016fm od 8 do 16 hr\u00e1\u010d\u016f p\u0159i zachov\u00e1n\u00ed kvality a v\u00fdkonu hry vy\u017eaduje s\u00ed\u0165 s n\u00edzkou latenc\u00ed, kter\u00e1 podporuje rychlou v\u00fdm\u011bnu dat.<\/p>\n<p>Game Insight hledal poskytovatele cloudu s n\u00edzkou latenc\u00ed, kter\u00fd by podporoval miliony hr\u00e1\u010d\u016f po cel\u00e9m sv\u011bt\u011b, co\u017e by poskytlo individu\u00e1ln\u00ed p\u0159\u00edstup a pr\u016fb\u011b\u017enou technickou podporu. K dosa\u017een\u00ed t\u011bchto c\u00edl\u016f spole\u010dnost migrovala svou infrastrukturu na Platformu Google Cloud Platform (GCP).<\/p>\n<h2>Migrace Guns of Boom s nulov\u00fdmi prostoji<\/h2>\n<p>Hr\u00e1\u010di budou moci ocenit \u0161pi\u010dkov\u00fd obsah a grafiku pouze tehdy, pokud nebudou rozpt\u00fdleni zpo\u017ed\u011bn\u00edmi a z\u00e1vadami. S rostouc\u00edm zam\u011b\u0159en\u00edm na synchronn\u00ed hry pro v\u00edce hr\u00e1\u010d\u016f a streamov\u00e1n\u00ed pot\u0159eboval Game Insight cloudovou slu\u017ebu, kter\u00e1 by mohla zpracov\u00e1vat data od milion\u016f hr\u00e1\u010d\u016f po cel\u00e9m sv\u011bt\u011b p\u0159i zachov\u00e1n\u00ed n\u00edzk\u00e9 latence. Spole\u010dnost tak\u00e9 cht\u011bla co nejjednodu\u0161\u0161\u00ed syst\u00e9m ochrany pro p\u0159enos dat mezi regiony, stejn\u011b jako p\u0159edv\u00eddatelnou cenovou strukturu pro sv\u00e9 projekty.<\/p>\n<p>P\u0159i p\u0159echodu na GCP za\u010dal Game Insight s migrac\u00ed sv\u00e9 vlajkov\u00e9 lodi Guns of Boom. &#8220;M\u011bli jsme opravdu zaj\u00edmavou situaci, proto\u017ee Guns of Boom ji\u017e pracoval s miliony hr\u00e1\u010d\u016f, tak\u017ee c\u00edlem bylo pokra\u010dovat bez jak\u00fdchkoli prostoj\u016f,&#8221; vysv\u011btluje Alex Shirov, technick\u00fd \u0159editel spole\u010dnosti Game Insight. Za t\u00edmto \u00fa\u010delem spole\u010dnost nejprve provedla monitorov\u00e1n\u00ed v\u00fdkonu mezi regiony pomoc\u00ed test\u016f ping a dal\u0161\u00edch metrik a jako zku\u0161ebn\u00ed provoz p\u0159enesla malou hru s m\u00e9n\u011b aktivn\u00edmi u\u017eivateli denn\u011b.<\/p>\n<p style=\"text-align: center;\"><em><strong>&#8220;Google Compute Engine n\u00e1m umo\u017e\u0148uje rozd\u011blit vyu\u017eit\u00ed platformy do projekt\u016f, tak\u017ee je pro n\u00e1s snadn\u00e9 \u0159\u00eddit n\u00e1klady. Tak\u00e9 nemus\u00edme p\u0159id\u011blovat ur\u010dit\u00e9 typy virtu\u00e1ln\u00edch po\u010d\u00edta\u010d\u016f: m\u016f\u017eeme pou\u017e\u00edt fond zdroj\u016f podle na\u0161ich pot\u0159eb. A samoz\u0159ejm\u011b to opravdu urychluje uv\u00e1d\u011bn\u00ed nov\u00fdch produkt\u016f na trh.&#8221;<\/strong><\/em><\/p>\n<p style=\"text-align: center;\"><em><strong>\u2014 Alex Shirov, technick\u00fd \u0159editel, Game Insight<\/strong><\/em><\/p>\n<p>&#8220;Jakmile n\u00e1s v\u00fdkon s\u00edt\u011b pot\u011b\u0161il, za\u010dali jsme propagovat servery v r\u016fzn\u00fdch regionech a p\u0159en\u00e1\u0161et hr\u00e1\u010de do Guns of Boom,&#8221; \u0159\u00edk\u00e1 Alex. &#8220;N\u00e1\u0161 centr\u00e1ln\u00ed rozbo\u010dova\u010d, kter\u00fd je zodpov\u011bdn\u00fd za metadata a pr\u016fb\u011bh z\u00e1pas\u016f, jsme nechali na konec. Kop\u00edrov\u00e1n\u00ed v\u0161ech na\u0161ich centr\u00e1ln\u00edch dat trvalo t\u00fdden. V\u0161echno \u0161lo dob\u0159e a byli jsme schopni prov\u00e9st migraci s nulov\u00fdmi prostoji.&#8221;<\/p>\n<p><img decoding=\"async\" class=\"wp-image-7898 aligncenter\" src=\"https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-2.png\" alt=\"\" width=\"1081\" height=\"603\" srcset=\"https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-2.png 1698w, https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-2-300x167.png 300w, https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-2-768x429.png 768w, https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-2-1024x572.png 1024w, https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-2-600x335.png 600w\" sizes=\"(max-width: 1081px) 100vw, 1081px\" \/><\/p>\n<p>Game Insight spravuje sv\u00e9 virtu\u00e1ln\u00ed po\u010d\u00edta\u010de pomoc\u00ed infrastruktury jako k\u00f3du nasazen\u00e9ho prost\u0159ednictv\u00edm Terraformu pomoc\u00ed p\u0159ipraven\u00e9ho pluginu GCP. Jej\u00ed servery jsou hostov\u00e1ny na virtu\u00e1ln\u00edch po\u010d\u00edta\u010d\u00edch Compute Engine a pou\u017e\u00edv\u00e1 cloudov\u00e9 \u00falo\u017ei\u0161t\u011b a trval\u00fd disk k ukl\u00e1d\u00e1n\u00ed dat se slu\u017ebami Firebase, v\u010detn\u011b Firebase Crashlytics a Firebase Cloud Messaging pro sv\u00e9 mobiln\u00ed aplikace. Spole\u010dnost tak\u00e9 pou\u017e\u00edv\u00e1 virtu\u00e1ln\u00ed priv\u00e1tn\u00ed cloud (VPC) pro usnadn\u011bn\u00ed komunikace mezi regiony, kde se nach\u00e1zej\u00ed jej\u00ed uzly.<\/p>\n<p>&#8220;V minulosti jsme museli tr\u00e1vit \u010das a b\u00fdt opatrn\u011bj\u0161\u00ed p\u0159i nastavov\u00e1n\u00ed iptables, abychom vytvo\u0159ili bezpe\u010dn\u00e9 spojen\u00ed mezi uzly v r\u016fzn\u00fdch regionech,&#8221; \u0159\u00edk\u00e1 Alex. &#8220;GCP funguje jako jedna velk\u00e1 s\u00ed\u0165, tak\u017ee se ji\u017e nemus\u00edme starat o dal\u0161\u00ed nastaven\u00ed zabezpe\u010den\u00ed komunikace. Tak\u017ee se m\u016f\u017eeme soust\u0159edit na optimalizaci.&#8221;<\/p>\n<p>Game Insight tak\u00e9 oce\u0148uje transparentn\u00ed a flexibiln\u00ed faktura\u010dn\u00ed strukturu v\u00fdpo\u010detn\u00edho modulu. &#8220;Google Compute Engine n\u00e1m umo\u017e\u0148uje rozd\u011blit vyu\u017eit\u00ed do projekt\u016f, tak\u017ee je snadn\u00e9 spravovat n\u00e1klady,&#8221; \u0159\u00edk\u00e1 Alex. &#8220;L\u00edb\u00ed se n\u00e1m tak\u00e9, \u017ee se nemus\u00edme zab\u00fdvat ur\u010dit\u00fdmi typy virtu\u00e1ln\u00edch stroj\u016f: m\u016f\u017eeme vyu\u017e\u00edt fond zdroj\u016f podle na\u0161ich pot\u0159eb. A samoz\u0159ejm\u011b to opravdu urychluje uv\u00e1d\u011bn\u00ed nov\u00fdch produkt\u016f na trh.&#8221;<\/p>\n<h2>V\u00fdhody slu\u017eeb zam\u011b\u0159en\u00fdch na z\u00e1kazn\u00edka<\/h2>\n<p>Dal\u0161\u00edm d\u016fvodem, pro\u010d si Game Insight vybral GCP, je slu\u017eba zam\u011b\u0159en\u00e1 na z\u00e1kazn\u00edka. &#8220;T\u00fdm GCP n\u00e1m b\u011bhem migrace nab\u00eddl kredity, kter\u00e9 n\u00e1m pomohly dos\u00e1hnout obchodn\u00edch c\u00edl\u016f projektu a poskytnout technickou podporu k dokon\u010den\u00ed migrace,&#8221; \u0159\u00edk\u00e1 Alex. &#8220;T\u00fdm podpory s n\u00e1mi spolupracoval na nalezen\u00ed \u0159e\u0161en\u00ed propojen\u00edm uzl\u016f s jedn\u00edm klientem.&#8221; Uzel s jedin\u00fdm tenantem je fyzick\u00fd server Compute Engine navr\u017een\u00fd tak, aby hostoval instance virtu\u00e1ln\u00edch po\u010d\u00edta\u010d\u016f pro v\u00e1\u0161 projekt) a d\u00e1v\u00e1 n\u00e1m kontrolu nad logikou jejich um\u00edst\u011bn\u00ed. Bylo skv\u011bl\u00e9 m\u00edt t\u00fdm GCP s n\u00e1mi po celou dobu migrace.&#8221;<\/p>\n<p style=\"text-align: center;\"><strong><em>&#8220;S pr\u00e9miovou s\u00edt\u00ed Google Cloud Platform z\u00edsk\u00e1v\u00e1me nejni\u017e\u0161\u00ed mo\u017enou latenci po celou dobu. Zv\u00fd\u0161en\u00ed rychlosti o 5 a\u017e 10 procent poskytuje na\u0161im hr\u00e1\u010d\u016fm plynulej\u0161\u00ed hratelnost, rychlej\u0161\u00ed aktualizace a lep\u0161\u00ed z\u00e1\u017eitek.&#8221;<\/em><\/strong><\/p>\n<p style=\"text-align: center;\"><strong><em>\u2014Alex Shirov, technick\u00fd \u0159editel, Game Insight<\/em><\/strong><\/p>\n<p>&#8220;Pou\u017e\u00edv\u00e1me mnoho slu\u017eeb z r\u016fzn\u00fdch oblast\u00ed ekosyst\u00e9mu Google, v\u010detn\u011b Google Workspace (nap\u0159. G Suite), AdMob, Firebase, Google Ads, Google Play a YouTube pro \u017eiv\u00e9 vys\u00edl\u00e1n\u00ed,&#8221; \u0159\u00edk\u00e1 Ethan. &#8220;Google je pro n\u00e1s strategicky d\u016fle\u017eit\u00fdm partnerem, tak\u017ee p\u0159echod na GCP byl logick\u00fdm krokem.&#8221;<\/p>\n<p><img decoding=\"async\" class=\"wp-image-7899 aligncenter\" src=\"https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-3.png\" alt=\"\" width=\"1066\" height=\"558\" srcset=\"https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-3.png 1596w, https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-3-300x157.png 300w, https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-3-768x402.png 768w, https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-3-1024x536.png 1024w, https:\/\/cloudfresh.com\/wp-content\/uploads\/2019\/07\/game-insight-cloudfresh-3-600x314.png 600w\" sizes=\"(max-width: 1066px) 100vw, 1066px\" \/><\/p>\n<h2>Kvalitn\u00ed hran\u00ed pro hr\u00e1\u010de z cel\u00e9ho sv\u011bta<\/h2>\n<p>Game Insight tak\u00e9 o\u010dek\u00e1v\u00e1 finan\u010dn\u00ed v\u00fdhody z migrace: &#8220;St\u00e1le p\u0159en\u00e1\u0161\u00edme slu\u017eby, ale ji\u017e jsme zaznamenali \u00faspory 15 a\u017e 20 procent d\u00edky neust\u00e1l\u00fdm slev\u00e1m na vyu\u017eit\u00ed v Google Compute Engine,&#8221; \u0159\u00edk\u00e1 Alex. &#8220;Po dokon\u010den\u00ed migrace p\u0159edpov\u00edd\u00e1me celkov\u00e9 \u00faspory a\u017e 20 procent.&#8221;<\/p>\n<p>V n\u00e1vaznosti na v\u00fdhody portu Guns of Boom pl\u00e1nuje Game Insight roz\u0161\u00ed\u0159it pou\u017e\u00edv\u00e1n\u00ed GCP, stejn\u011b jako prozkoumat Kubernetes Engine spole\u010dnosti Google a roz\u0161\u00ed\u0159it vyu\u017eit\u00ed strojov\u00e9ho u\u010den\u00ed nad r\u00e1mec p\u0159edpov\u011bd\u00ed Firebase tak, aby zahrnovalo anal\u00fdzu chov\u00e1n\u00ed hr\u00e1\u010d\u016f pomoc\u00ed Cloud Machine Learning Engine. &#8220;Nyn\u00ed m\u00e1me p\u011bt her hostovan\u00fdch na GCP, stejn\u011b jako jednu v procesu migrace a jednu ve v\u00fdvoji, kter\u00e1 pob\u011b\u017e\u00ed na GCP,&#8221; \u0159\u00edk\u00e1 Alex. &#8220;Pl\u00e1nujeme pou\u017e\u00edt GCP i pro n\u00e1sledn\u00e9 starty.&#8221;<\/p>\n<p>&#8220;GCP n\u00e1m pom\u00e1h\u00e1 zvl\u00e1dnout obrovsk\u00e9 mno\u017estv\u00ed hr\u00e1\u010d\u016f, a to i p\u0159i n\u00e1hl\u00fdch \u0161pi\u010dk\u00e1ch v pou\u017e\u00edv\u00e1n\u00ed s n\u00edzkou latenc\u00ed. To n\u00e1m umo\u017e\u0148uje poskytovat modern\u00ed hern\u00ed z\u00e1\u017eitek, kter\u00fd na\u0161i u\u017eivatel\u00e9 miluj\u00ed,&#8221; \u0159\u00edk\u00e1 Ethan. &#8220;Opravdu n\u00e1m to pomohlo pokro\u010dit v na\u0161\u00ed esportov\u00e9 iniciativ\u011b, kter\u00e1 se ji\u017e roz\u0161\u00ed\u0159ila do Latinsk\u00e9 Ameriky a Asie.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Cloudfresh<\/strong> je ofici\u00e1ln\u00edm partnerem Google Cloud v \u010cesk\u00e9 republice. Certifikovan\u00ed in\u017een\u00fd\u0159i Google Cloud budou migrovat va\u0161e aplikace na Platformu Google Cloud Platform, co\u017e u\u017eivatel\u016fm zajist\u00ed hladk\u00fd a bezprobl\u00e9mov\u00fd p\u0159echod. Krom\u011b toho t\u00fdm Cloudfresh implementuje nejlep\u0161\u00ed \u0159e\u0161en\u00ed ML a Big Query pro hry a poskytuje komplexn\u00ed anal\u00fdzu pro neust\u00e1l\u00fd v\u00fdvoj va\u0161ich projekt\u016f.<\/p>\n<p>&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"<p>Game Insight p\u0159enesl svou glob\u00e1ln\u00ed FPS hru &#8220;Guns of Boom&#8221; na platformu Google Cloud Platform, \u010d\u00edm\u017e zlep\u0161il v\u00fdkon hry, zlep\u0161il zabezpe\u010den\u00ed a optimalizoval n\u00e1klady. &nbsp; V\u00fdsledky se slu\u017ebou Google Cloud Nab\u00edz\u00ed jednoduchou a transparentn\u00ed strukturu fakturace ve v\u00fdpo\u010detn\u00edm modulu s p\u0159\u00edzniv\u00fdmi n\u00e1klady na stabiln\u00ed pou\u017eit\u00ed Poskytuje rychl\u00e9 hran\u00ed s o 5\u201310 % ni\u017e\u0161\u00ed latenc\u00ed na [&hellip;]<\/p>\n","protected":false},"author":18,"featured_media":2309,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","footnotes":""},"categories":[3,97],"tags":[],"class_list":["post-2306","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cloud-blog","category-google-cloud"],"_links":{"self":[{"href":"https:\/\/cloudfresh.com\/cs\/wp-json\/wp\/v2\/posts\/2306","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cloudfresh.com\/cs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cloudfresh.com\/cs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cloudfresh.com\/cs\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/cloudfresh.com\/cs\/wp-json\/wp\/v2\/comments?post=2306"}],"version-history":[{"count":0,"href":"https:\/\/cloudfresh.com\/cs\/wp-json\/wp\/v2\/posts\/2306\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cloudfresh.com\/cs\/wp-json\/wp\/v2\/media\/2309"}],"wp:attachment":[{"href":"https:\/\/cloudfresh.com\/cs\/wp-json\/wp\/v2\/media?parent=2306"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cloudfresh.com\/cs\/wp-json\/wp\/v2\/categories?post=2306"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cloudfresh.com\/cs\/wp-json\/wp\/v2\/tags?post=2306"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}